Unity Software Q1 2026 Earnings: Revenue Climbs on AI-Driven Ad Growth, One-Time Charges Widen Loss

Unity's revenue rose 17% to $508 million on strong growth from its AI ad-matching tool Vector, while one-time charges tied to exiting parts of its ad business widened the net loss.

Q1 2026Reported
EPS-$0.80
Revenue$508.2M

Figures as reported by the company to the SEC for the quarter ended March 31, 2026. Analyst estimates are not part of a filing, so no comparison to expectations is shown.

Key takeaways

  • Total revenue for the quarter was $508.2 million, up about 17% from the same quarter a year earlier, with growth concentrated in Unity’s advertising and monetization business.
  • Unity posted a GAAP net loss of $346.9 million, much wider than a year earlier, mainly because of roughly $279 million in one-time impairment charges tied to shutting down the ironSource Ads Network and preparing to sell its Supersonic mobile-games publishing unit.
  • Setting aside those one-time charges, underlying profitability improved: adjusted EBITDA (a measure of operating profit that excludes stock-based pay, impairments and other non-cash items) rose 65% to $138 million, with margin expanding to 27% from 19% a year earlier, the highest level in over two years.
  • Growth was led by Vector, Unity’s AI tool that predicts which players are likely to enjoy which mobile games and matches them with advertisers; Vector-related revenue was 80% higher than a year ago. The advertising-focused Grow segment rose 49% to $279 million, while the Create segment, which sells tools for building games and apps, grew 15% to $154 million.
  • Management described exiting the ironSource Ads Network and divesting Supersonic as a deliberate cleanup meant to leave Unity with faster revenue growth and higher profit margins going forward, rather than a sign of weakness.
  • CEO Matthew Bromberg said Unity has a pipeline of new products planned for release before the end of 2026 that it believes could accelerate growth further, and characterized the recent margin gains as a new baseline rather than a one-time boost.
  • Cash generation improved sharply, with free cash flow rising to about $66 million from roughly $7 million a year earlier, giving the company more room to fund operations without external financing.
  • For the next quarter, Unity guided its Grow segment to grow 50%-52% year over year and reiterated a goal of reaching GAAP profitability by the fourth quarter of 2026.
  • Looking at the trailing twelve months, Unity’s gross margin was about 75%, typical for a software company since each additional unit of service costs relatively little to deliver, but operating and net margins were both negative around -34%, reflecting the heavy impairment charges and ongoing investment that are still weighing on overall profitability.

Q1 2026 in context

MetricMar 2026Mar 2025Change
Revenue$508M$435M+16.8%
Net income-$348M-$78M-347.7%
Free cash flow$66M$7M+809.4%
Diluted EPS-$0.80-$0.19-321.1%
Gross margin30.8%73.8%-43.0 pts
Operating margin-69.1%-29.4%-39.7 pts
Net margin-68.4%-17.8%-50.5 pts

Figures for the quarter ended Mar 2026 and the quarter ended Mar 2025, as reported to the SEC.

Unity Software Inc revenue, same quarter each year
$460MMar 2024$435MMar 2025$508MMar 2026
Unity Software Inc quarterly revenue through Mar 2026
$449MJun 2024$447MSep 2024$457MDec 2024$435MMar 2025$441MJun 2025$471MSep 2025$503MDec 2025$508MMar 2026

How the stock took it

Unity Software Inc closed at $27.28 on May 6, 2026, the last session before the report, and at $28.16 on May 8, 2026, the first session after it — +3.2% across the report.

Earlier reportClose beforeClose afterChange
Nov 5, 2025$35.87$39.93+11.3%

Closes from the market's daily record. Each figure spans the report date — from the last session that closed before it to the first that closed after — because a company may report before the open or after the close.

Financial history →

Sources: company report · earnings call coverage · company press release · earnings call · company guidance · company filings

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