Unity Software Q1 2026 Earnings: Revenue Climbs on AI-Driven Ad Growth, One-Time Charges Widen Loss
Unity's revenue rose 17% to $508 million on strong growth from its AI ad-matching tool Vector, while one-time charges tied to exiting parts of its ad business widened the net loss.
| Q1 2026 | Reported |
|---|---|
| EPS | -$0.80 |
| Revenue | $508.2M |
Figures as reported by the company to the SEC for the quarter ended March 31, 2026. Analyst estimates are not part of a filing, so no comparison to expectations is shown.
Key takeaways
- Total revenue for the quarter was $508.2 million, up about 17% from the same quarter a year earlier, with growth concentrated in Unity’s advertising and monetization business.
- Unity posted a GAAP net loss of $346.9 million, much wider than a year earlier, mainly because of roughly $279 million in one-time impairment charges tied to shutting down the ironSource Ads Network and preparing to sell its Supersonic mobile-games publishing unit.
- Setting aside those one-time charges, underlying profitability improved: adjusted EBITDA (a measure of operating profit that excludes stock-based pay, impairments and other non-cash items) rose 65% to $138 million, with margin expanding to 27% from 19% a year earlier, the highest level in over two years.
- Growth was led by Vector, Unity’s AI tool that predicts which players are likely to enjoy which mobile games and matches them with advertisers; Vector-related revenue was 80% higher than a year ago. The advertising-focused Grow segment rose 49% to $279 million, while the Create segment, which sells tools for building games and apps, grew 15% to $154 million.
- Management described exiting the ironSource Ads Network and divesting Supersonic as a deliberate cleanup meant to leave Unity with faster revenue growth and higher profit margins going forward, rather than a sign of weakness.
- CEO Matthew Bromberg said Unity has a pipeline of new products planned for release before the end of 2026 that it believes could accelerate growth further, and characterized the recent margin gains as a new baseline rather than a one-time boost.
- Cash generation improved sharply, with free cash flow rising to about $66 million from roughly $7 million a year earlier, giving the company more room to fund operations without external financing.
- For the next quarter, Unity guided its Grow segment to grow 50%-52% year over year and reiterated a goal of reaching GAAP profitability by the fourth quarter of 2026.
- Looking at the trailing twelve months, Unity’s gross margin was about 75%, typical for a software company since each additional unit of service costs relatively little to deliver, but operating and net margins were both negative around -34%, reflecting the heavy impairment charges and ongoing investment that are still weighing on overall profitability.
Q1 2026 in context
| Metric | Mar 2026 | Mar 2025 | Change |
|---|---|---|---|
| Revenue | $508M | $435M | +16.8% |
| Net income | -$348M | -$78M | -347.7% |
| Free cash flow | $66M | $7M | +809.4% |
| Diluted EPS | -$0.80 | -$0.19 | -321.1% |
| Gross margin | 30.8% | 73.8% | -43.0 pts |
| Operating margin | -69.1% | -29.4% | -39.7 pts |
| Net margin | -68.4% | -17.8% | -50.5 pts |
Figures for the quarter ended Mar 2026 and the quarter ended Mar 2025, as reported to the SEC.
How the stock took it
Unity Software Inc closed at $27.28 on May 6, 2026, the last session before the report, and at $28.16 on May 8, 2026, the first session after it — +3.2% across the report.
| Earlier report | Close before | Close after | Change |
|---|---|---|---|
| Nov 5, 2025 | $35.87 | $39.93 | +11.3% |
Closes from the market's daily record. Each figure spans the report date — from the last session that closed before it to the first that closed after — because a company may report before the open or after the close.
Sources: company report · earnings call coverage · company press release · earnings call · company guidance · company filings